<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">  <!--Converted with LaTeX2HTML 99.2beta8 (1.42) original version by:  Nikos Drakos, CBLU, University of Leeds * revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan * with significant contributions from:   Jens Lippmann, Marek Rouchal, Martin Wilck and others --> <HTML> <HEAD> <TITLE>Cylindre</TITLE> <META NAME="description" CONTENT="Cylindre"> <META NAME="keywords" CONTENT="vrml-2002"> <META NAME="resource-type" CONTENT="document"> <META NAME="distribution" CONTENT="global">  <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Generator" CONTENT="LaTeX2HTML v99.2beta8"> <META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">  <LINK REL="STYLESHEET" HREF="vrml-2002.css">  <LINK REL="next" HREF="node14.html"> <LINK REL="previous" HREF="node12.html"> <LINK REL="up" HREF="node9.html"> <LINK REL="next" HREF="node14.html"> </HEAD>  <BODY BGCOLOR=#FFFFFF > <!--Navigation Panel--> <A NAME="tex2html177"   HREF="node14.html"> <IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" SRC="next.png"></A>  <A NAME="tex2html175"   HREF="node9.html"> <IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" SRC="up.png"></A>  <A NAME="tex2html169"   HREF="node12.html"> <IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" SRC="prev.png"></A>    <BR> <B> Next:</B> <A NAME="tex2html178"   HREF="node14.html">Sphere</A> <B> Up:</B> <A NAME="tex2html176"   HREF="node9.html">Les formes gomtriques de</A> <B> Previous:</B> <A NAME="tex2html170"   HREF="node12.html">C&#244;ne</A> <BR> <BR> <!--End of Navigation Panel-->  <H2><A NAME="SECTION00044000000000000000"> Cylindre</A> </H2>  <P> Le bloc Cylinder permet de dfinir un cylindre avec ou  sans base(s) et/ou partie latrale.  <P> <PRE> Cylinder {          SFBool bottom TRUE          SFFloat height 2          SFFloat radius 1          SFBool side TRUE          SFBool top TRUE   } </PRE>  <P> avec :  <P> <TT>bottom</TT> - Autorise l'affichage de la base du cylindre, par dfaut <TT>TRUE</TT>   <P> <TT>height</TT> - Dfinit la hauteur du cylindre, par dfaut <TT>2</TT>  <P> <TT>radius</TT> - Dfinit le rayon de la base du cylindre, par dfaut <TT>1</TT>  <P> <TT>side</TT> - Autorise l'affichage des cots du cylindre, par dfaut <TT>TRUE</TT>  <P> <TT>top</TT> - Autorise l'affichage du sommet du cylindre, par dfaut <TT>TRUE</TT>  <P> <BR> <BR> <B>Exemple :</B> fichier  <TT>tuyau.wrl</TT>  <P> <TABLE CELLPADDING=3> <TR><TD ALIGN="LEFT" VALIGN="TOP" WIDTH=227><PRE> #VRML V2.0 utf8  # Un tuyau  Shape  {     geometry Cylinder      {          height 10          bottom FALSE          top  FALSE     } } </PRE></TD> <TD ALIGN="LEFT" VALIGN="TOP" WIDTH=227><!-- MATH  $\epsfig{width=8cm,file=tuyau.eps}$  --> <IMG  WIDTH="361" HEIGHT="226" ALIGN="BOTTOM" BORDER="0"  SRC="img8.gif"  ALT="\epsfig{width=8cm,file=tuyau.eps}"></TD> </TR> </TABLE>  <P> <B>[Exercice]</B> :  <P> - modifier les valeurs des diffrents champs du <TT>Cylinder</TT>  <P> <BR><HR> <ADDRESS> N. SZAFRAN 2002-11-27 </ADDRESS> </BODY> </HTML> 
