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la cr&eacute;ation d'un personnage                ''gobelin&quot; pour <a href="http://www.kyrne.com" target="_blank">KYRNE</a>                un MMRPG.<br>               <br>               Liste des mises &agrave; jour :<br>             </p>             <table width="350" border="0" cellspacing="2" cellpadding="0">               <tr>                  <td width="53" valign="top"><b>13/04/02</b></td>                 <td width="291"><a href="#130402_1" target="_blank"> Une mise                    a jour un test de texture cheveux plus tatouagee afin de verifier                    que le mapping est bien fais pour creer tout une garde robe                    pour le gob.</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>11/04/02</b></td>                 <td width="291"><a href="http://kyrne.com/french/screens.php?image=020411_1.jpg" target="_blank">                    tr&eacute;s peu de temps mais je bosse dessus. Presque fini                    le perso a &eacute;t&eacute; intergr&eacute; dans le moteur                    du jeu voici le premier <b>screenshoot</b> biensure le perso                    est statique alors il garde sa posture </a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>06/04/02</b></td>                 <td width="291"> <a href="#060402_1"> Apres un long moment je                    reprends le WIP, le mapping tjs !</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>20/03/02</b></td>                 <td width="291"> <a href="#200302_1"> correction effectuer, le                    mapping commence!</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>16/03/02</b></td>                 <td width="291"> <a href="#160302_1">kelk corrections apport&eacute;es,                    <b>il en reste !</b></a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>15/03/02</b></td>                 <td width="291"><a href="#150302_2">Une bonne partie du travail                    est fais au total 1416 faces.</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>15/03/02</b></td>                 <td width="291"> <a href="#150302_1">ca commence a ressembler                    a kel chose + visualisation 3D</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>14/03/02</b></td>                 <td width="291"> <a href="#140302_2">premier screenshoot debut                    de la modelisation</a></td>               </tr>               <tr>                  <td width="53" valign="top"><b>14/03/02</b></td>                 <td width="291"><a href="#140302_1">creation de la page + premier                    crobar.</a></td>               </tr>             </table>                          <br>             si chaque etape est visualisable en 3D temps reel . je ne laisse que              la derniere MAJ sur cette page, prochainement j'ajouterai un pop up              pour voir independament chaque meshe en VRML<br>             <br>             <script> //plugin download scripts function playerDownload() {  window.open("http://www.viewpoint.com/developerzone/download/redirector.html", "vet_installer", "width=470,height=370,toolbar=no,location=no,resizable=no"); } //--> </script>             si vous ne voyez rien mac et pc <a href="javascript:playerDownload()">telecharger              le plug in ici</a><br>             <br>             <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=5,0,0,0" width="93" height="32">               <param name="BGCOLOR" value="#EFE2CC">               <param name=movie value="gobelin.swf">               <param name=quality value=high>               <embed src="gobelin.swf" quality=high pluginspage="http://www.macromedia.com/shockwave/download/index.cgi?P1_Prod_Version=ShockwaveFlash" type="application/x-shockwave-flash" width="93" height="32" bgcolor="#EFE2CC">               </embed>              </object> <blockquote>                <blockquote>                  <p align="justify">Le gobelin est une cr&eacute;ature humano&iuml;de                    de petite taille souvant assimil&eacute;s dans les &eacute;crits                    traditionnels aux lutins et aux farfadets. De nature fac&eacute;tieuse,                    le gobelin rev&ecirc;t dans l'heroic fantasy un caract&egrave;re                    mal&eacute;fique.<br>                   CF : <a href="http://chimerie.online.fr/encyclp.htm" target="_blank">Encyclop&eacute;die                    m&eacute;di&eacute;vale-fantastique</a>.<br>                 </p>                 </blockquote>             </blockquote>             <p><a name="140302_1"></a>14/03/02 : creation de la page + premier                crobar.<br>               <br>               <img src="kyrne/gob_00.gif" width="334" height="148"><br>               <img src="kyrne/gob_01.gif" width="225" height="258"></p>             <p><a name="140302_2"></a><b>14/03/02</b> : premier screenshoot debut                de la modelisation.<br>               <br>               <img src="kyrne/3D_screen_001.jpg" width="250" height="250"></p>             <p><a name="150302_1"></a><b>15/03/02</b> : ca commence a ressembler                a kel chose<br>               Il reste du travail de reorientation de edge. mais ce sera pourplus                tard <br>               <br>               <img src="kyrne/3D_screen_002.jpg" width="250" height="250"><br>               <br>             </p>             <p><a name="150302_2"></a><b>15/03/02</b> :le gros du travail est                fais au total 1416 faces.<br>               le perso est toujours compos&eacute; de deux parite une instance                et une face sur lakel je travail.<br>               des pb parci parla les mains par exemple.<br>               commence un travail d'optimisation et de correction. je vais enlever                et ajouter certaine edge<br>               Le perso doit au final faire environs 1400 faces.<br>               et le lissage (smoothing) n'est pas encore travailler !<br>               <br>               <img src="kyrne/3D_screen_003.jpg" width="250" height="250"><br>               <br>             </p>             <p><a name="160302_1"></a><b>16/03/02</b> kelk corrections apport&eacute;es,                <b>il en reste !</b><br>               j'ajoute des faces pour les poils ( peut erte k'ils n'existeront                pas dans la version final j'attends ta reponse Joe.<br>               <br>               <img src="kyrne/3D_screen_004.jpg" width="250" height="250"><br>               <br>             </p>             <p></p>             <p><a name="200302_1"></a><b>20/03/02</b> correction effectuer, le                mapping commence !<br>               Apres plusieur jours je me remets a bosser sur le perso.<br>               J'entames le mapping.<br>               1er etape la tete.<br>               <br>               <a href="javascript:;" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('Image1','','kyrne/map_01_b.jpg',1)"><img src="kyrne/map_01_a.jpg" width="128" height="128" border="0" name="Image1"></a><br>               Survolez l'image pour voir le mapping de la tete<br>               <br>               <img src="kyrne/render_01.jpg" width="250" height="250"> <br>               <br>             </p>             <p></p>             <p><a name="060402_1"></a><b>06/04/02</b> Apres un long moment je                reprends le WIP, le mapping tjs !<br>               je continue donc le mapping et les textures.<br>               Pensez a me faire de observation SVP<br>               <br>               <a href="javascript:;" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('Image11','','kyrne/map_02_b.jpg',1)"><img src="kyrne/map_02_a.jpg" width="128" height="128" border="0" name="Image11" vspace="1" hspace="1"></a><a href="javascript:;" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('Image111','','kyrne/map_03_b.jpg',1)"><img src="kyrne/map_03_a.jpg" width="128" height="128" border="0" name="Image111" hspace="1" vspace="1"></a><br>               <a href="javascript:;" onMouseOut="MM_swapImgRestore()" onMouseOver="MM_swapImage('Image112','','kyrne/map_04_b.jpg',1)"><img src="kyrne/map_04_a.jpg" width="128" height="128" border="0" name="Image112" hspace="1" vspace="1"></a>                <br>               Survolez les images pour voir le mapping !<br>               il manque les bras et les jambes.<br>               <br>             </p>             <p></p>             <p><a name="130402_1"></a><b>13/04/02</b> le mapping a changer les                texture evolu&eacute;. bref ya eu des amelioration et de contrainte                ajouter !<br>               <br>               les restrictions .. c sure c pas du 512X512 mais fo faire avec !!!<br>               <br>               <img src="kyrne/mapgob_0.jpg" width="256" height="128" vspace="1" hspace="1"><br>               tete <br>               <img src="kyrne/mapgob_1.jpg" width="128" height="128" vspace="1" hspace="1"><br>               corps<br>               <img src="kyrne/mapgob_2.jpg" width="128" height="128" vspace="1" hspace="1"><br>               bras + jambes<br>               <br>               la texture de du corps n'utilise pas ( encore ) toute la surface                disponoble.<br>             </p>             <table width="1" border="0" cellspacing="0" cellpadding="0" align="center" class="bodernoir">               <tr>                  <td align="center">le perso manipulable</td>               </tr>               <tr>                  <td align="center">                    <script language="JavaScript" src="resources/MTS3Interface.js"></script>                   <script language="VBScript" src="resources/mtsAxDetect.vbs"></script>                   <script language="JavaScript"> 	var alt = 'none' 	a = new MTSPlugin("kyrne/gob_130402_2.mtx", 480, 480, "http://www.bilka.free.fr/gfx/resources/BroadcastKey.mtx", alt, "GenieMinimumVersion=50333440");    </script>                 </td>               </tr>               <tr>                  <td align="center">                    <p>MANIPULATION A LA SOURIS<br>                     Bouton G: <b>Rotation</b>&nbsp;|&nbsp;Bouton D : <b>Zoom</b>&nbsp;|&nbsp;Les                      2 : <b>Deplacement</b></p>                 </td>               </tr>             </table>             <p><br>             </p>           </td>           </tr>         </table> 		<br>       Pensez a me faire vos commentaires sur <a href="mailto:www.bilka@free.fr?subject=le%20site%20www%20de%20bilka">www.bilka@free.fr</a>        <br>       et <b>ICQ </b> : <img src="http://wwp.icq.com/scripts/online.dll?icq=55871768&img=5" align="absmiddle" width="15" height="15">        55871768<br>     </td>   </tr><br> <script language="JavaScript1.1"> <!-- hsh = new Date(); hsd = document; hsi = '<a href="http://www.xiti.com/xiti.asp?s=34868"' hsi += ' TARGET="_top"><img width="39" height="25" border=0 ' hsi += 'src="http://logv8.xiti.com/hit.xiti?s=34868' hsi += '&p=bilka_Gallery_wip_kyrne&hl=' + hsh.getHours() + 'x' + hsh.getMinutes() + 'x' + hsh.getSeconds(); 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