I teach offiche technology tools, image edition and website development at the DUT Techniques de Commercialisation (two-year technical diploma in Marketing Techniques).
I teach basics of development of 3D applications in the web, at MIASHS Master of the Paul Valery university
I teach Virtual and Augmented Reality with Unity at IMAGINA Master of the University of Montpellier. See some videos of student projects here YouTube and some lessons learned from this experience here
Since its beginnings, Virtual Reality has made possible to safely explore 3D models and environments without constraints of location, time or scale. A display device and multiple sensors allow the user to see, move, and interact with the virtual environment.
Virtual tours allow people to visit far or inaccessible environments:
Training is one of the main domain applications of Virtual Reality (VR). Simulation and visual realism provide training situations very close to practice with real systems while reducing cost and with greater safety, all under the user’s control, without risks, at her own pace. This allows to develop skills and to have confidence to work thereafter in real conditions with real equipment.See the paper about the development of a Wheelchair Simulator for Children with Multiple Disabilities here
See the paper about an ad-hoc study on soldiers calibration procedure in Virtual Reality here
Mouse or traditional joysticks are not adapted to all users because of motor or cognitive impairments. We added support, in our wheelchair simulator, for adapted joysticks (joysticks from a wheelchair adapted to be connected to the computer using a usb port), contactors and eye-trackers. See the paper here
We use eye-tracking in the READAPT project to help clinicians to record and analyse patients search strategies in the Unilateral Spatial Neglect assessment. See our paper here