glDepthRange.3gl








Name


  glDepthRange - specify the mapping of	z values from normalized device

  coordinates to window	coordinates





C Specification


  void glDepthRange( GLclampd near,

		     GLclampd far )





Parameters




  near	Specifies the mapping of the near clipping plane to window

	coordinates.  The default value	is 0.



  far	Specifies the mapping of the far clipping plane	to window

	coordinates.  The default value	is 1.





Description


  After	clipping and division by w, z coordinates range	from -1.0 to 1.0,

  corresponding	to the near and	far clipping planes.  glDepthRange specifies

  a linear mapping of the normalized z coordinates in this range to window z

  coordinates.	Regardless of the actual depth buffer implementation, window

  coordinate depth values are treated as though	they range from	0.0 through

  1.0 (like color components).	Thus, the values accepted by glDepthRange are

  both clamped to this range before they are accepted.



  The default mapping of 0,1 maps the near plane to 0 and the far plane	to 1.

  With this mapping, the depth buffer range is fully utilized.



Notes


  It is	not necessary that near	be less	than far.  Reverse mappings such as

  1,0 are acceptable.



Errors


  GL_INVALID_OPERATION is generated if glDepthRange is executed	between	the

  execution of glBegin and the corresponding execution of glEnd.



Associated Gets


  glGet	with argument GL_DEPTH_RANGE



See Also


  glDepthFunc, glViewport








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Last Edited: Mon, May 22, 1995

AFV