glRotate.3gl








Name


  glRotated, glRotatef - multiply the current matrix by	a rotation matrix





C Specification


  void glRotated( GLdouble angle,

		  GLdouble x,

		  GLdouble y,

		  GLdouble z )

  void glRotatef( GLfloat angle,

		  GLfloat x,

		  GLfloat y,

		  GLfloat z )





Parameters




  angle	 Specifies the angle of	rotation, in degrees.



  x, y,	z

	 Specify the x,	y, and z coordinates of	a vector, respectively.



Description


  glRotate computes a matrix that performs a counterclockwise rotation of

  angle	degrees	about the vector from the origin through the point (x, y, z).



  The current matrix (see glMatrixMode)	is multiplied by this rotation

  matrix, with the product replacing the current matrix.  That is, if M	is

  the current matrix and R is the translation matrix, then M is	replaced with

  M · R.



  If the matrix	mode is	either GL_MODELVIEW or GL_PROJECTION, all objects

  drawn	after glRotate is called are rotated.  Use glPushMatrix	and

  glPopMatrix to save and restore the unrotated	coordinate system.



Errors


  GL_INVALID_OPERATION is generated if glRotate is executed between

  the execution of glBegin and the corresponding execution of glEnd.



Associated Gets


  glGet	with argument GL_MATRIX_MODE

  glGet	with argument GL_MODELVIEW_MATRIX

  glGet	with argument GL_PROJECTION_MATRIX

  glGet	with argument GL_TEXTURE_MATRIX



See Also


  glMatrixMode,	glMultMatrix, glPushMatrix, glScale, glTranslate




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Last Edited: Mon, May 22, 1995

AFV