glVertex.3gl








Name


  glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,

  glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,

  glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv,

  glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,

  glVertex4iv, glVertex4sv - specify a vertex





C Specification


  void glVertex2d( GLdouble x,

		   GLdouble y )

  void glVertex2f( GLfloat x,

		   GLfloat y )

  void glVertex2i( GLint x,

		   GLint y )

  void glVertex2s( GLshort x,

		   GLshort y )

  void glVertex3d( GLdouble x,

		   GLdouble y,

		   GLdouble z )

  void glVertex3f( GLfloat x,

		   GLfloat y,

		   GLfloat z )

  void glVertex3i( GLint x,

		   GLint y,

		   GLint z )

  void glVertex3s( GLshort x,

		   GLshort y,

		   GLshort z )

  void glVertex4d( GLdouble x,

		   GLdouble y,

		   GLdouble z,

		   GLdouble w )

  void glVertex4f( GLfloat x,

		   GLfloat y,

		   GLfloat z,

		   GLfloat w )

  void glVertex4i( GLint x,

		   GLint y,

		   GLint z,

		   GLint w )

  void glVertex4s( GLshort x,

		   GLshort y,

		   GLshort z,

		   GLshort w )





Parameters




  x, y,	z, w

	   Specify x, y, z, and	w coordinates of a vertex.  Not	all

	   parameters are present in all forms of the command.



C Specification


  void glVertex2dv( const GLdouble *v )

  void glVertex2fv( const GLfloat *v )

  void glVertex2iv( const GLint	*v )

  void glVertex2sv( const GLshort *v )

  void glVertex3dv( const GLdouble *v )

  void glVertex3fv( const GLfloat *v )

  void glVertex3iv( const GLint	*v )

  void glVertex3sv( const GLshort *v )

  void glVertex4dv( const GLdouble *v )

  void glVertex4fv( const GLfloat *v )

  void glVertex4iv( const GLint	*v )

  void glVertex4sv( const GLshort *v )





Parameters




  v    Specifies a pointer to an array of two, three, or four elements.	 The

       elements	of a two-element array are x and y; of a three-element array,

       x, y, and z; and	of a four-element array, x, y, z, and w.



Description


  glVertex commands are	used within glBegin/glEnd pairs	to specify point,

  line,	and polygon vertices.  The current color, normal, and texture

  coordinates are associated with the vertex when glVertex is called.



  When only x and y are	specified, z defaults to 0.0 and w defaults to 1.0.

  When x, y, and z are specified, w defaults to	1.0.



Notes


  Invoking glVertex outside of a glBegin/glEnd pair results in undefined

  behavior.



See Also


  glBegin, glCallList, glColor,	glEdgeFlag, glEvalCoord, glIndex, glMaterial,

  glNormal, glRect, glTexCoord








Introduction | Alphabetic | Specification

Last Edited: Mon, May 22, 1995

AFV