glXCreateGLXPixmap.3gl








Name


  glXCreateGLXPixmap - create an off-screen GLX	rendering area





C Specification


  GLXPixmap glXCreateGLXPixmap(	Display	*dpy,

				XVisualInfo *vis,

				Pixmap pixmap )





Parameters




  dpy	  Specifies the	connection to the X server.





  vis	  Specifies the	visual that defines the	structure of the rendering

	  area.	 It is a pointer to an XVisualInfo structure, not a visual ID

	  or a pointer to a Visual.





  pixmap  Specifies the	X pixmap that will be used as the front	left color

	  buffer of the	off-screen rendering area.





Description


  glXCreateGLXPixmap creates an	off-screen rendering area and returns its

  XID.	Any GLX	rendering context that was created with	respect	to vis can be

  used to render into this off-screen area.  Use glXMakeCurrent	to associate

  the rendering	area with a GLX	rendering context.



  The X	pixmap identified by pixmap is used as the front left buffer of	the

  resulting off-screen rendering area.	All other buffers specified by vis,

  including color buffers other	than the front left buffer, are	created

  without externally visible names.  GLX pixmaps with double-buffering are

  supported.  However, glXSwapBuffers is ignored by these pixmaps.



  Direct rendering contexts cannot be used to render into GLX pixmaps.





Notes


  XVisualInfo is defined in Xutil.h.  It is a structure	that includes visual,

  visualID, screen, and	depth elements.





Errors


  BadMatch is generated	if the depth of	pixmap does not	match the

  GLX_BUFFER_SIZE value	of vis,	or if pixmap was not created with respect to

  the same screen as vis.



  BadValue is generated	if vis is not a	valid XVisualInfo pointer (e.g., if

  the GLX implementation does not support this visual).





  BadPixmap is generated if pixmap is not a valid pixmap.



  BadAlloc is generated	if the server cannot allocate the GLX pixmap.







See Also


  glXCreateContext, glXIsDirect, glXMakeCurrent








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Last Edited: Mon, May 22, 1995

AFV