I am an Associate Professor in Computer Graphics at the Université de Montpellier where I joined the
ICAR team of the LIRMM in September 2018.
My research work addresses how to model, interact with and visualize interactively large volume datasets with a particular focus on mesh generation
and processing of segmented 3D images. My work is at the intersection of variety of topics related to computer graphics and visualization
(geometric modeling, Non-Photorealistic Rendering, image processing and stylization...).
Masters internships 2019:
- Real-time simulation and rendering of 3D dynamic underwater environment for robotics (description).
- Visualization and processing of high-definition 3D medical images (description).
I completed my PhD on Modeling, Visualization and Interaction with 3D Volumes using Meshes in 2013 in the Computer Graphics
Group of Telecom ParisTech
under the supervision of Tamy Boubekeur and
Persistence Atlas for Critical Point Variability in Ensembles
IEEE Transactions on Visualization and Computer Graphics (Proc. of IEEE VIS 2018) (to appear)
Flexible Live-Wire: Image Segmentation with Floating Anchors
Computer Graphics Forum (Proceedings of Eurographics 2018)
A generic framework for the structured abstraction of images
Realistic Film Grain Rendering
Image Processing On Line, 2017
Analysis of a Physically Realistic Film Grain Model, and a Gaussian Film Grain Synthesis Algorithm
Proceedings of SSVM 2017
Multi-Material Adaptive Volume Remesher
Computer & Graphics Journal (Proc. Shape Modeling International, Best Paper Award) 2016
Progressive Medial Axis Filtration
ACM SIGGRAPH Asia 2013 - technical Brief 2013
Robust and Scalable Interactive Freeform Modeling of High Definition Medical Images
MICCAI MeshMed - Springer Lecture Notes in Computer Science 2012
VoxMorph: 3-Scale Freeform Deformation of Large Voxel Grids
Computer & Graphics Journal (Proc. Shape Modeling International) 2012
Parameterizing animated lines for stylized rendering
Technical Talk at SIGGRAPH - 2011
Spatio-temporal Analysis for Parameterizing Animated Lines
Non-Photorealistic Animation and Rendering 2011