glInitNames.3gl








Name


  glInitNames -	initialize the name stack





C Specification


  void glInitNames( void )





Description


  The name stack is used during	selection mode to allow	sets of	rendering

  commands to be uniquely identified.  It consists of an ordered set of

  unsigned integers.  glInitNames causes the name stack	to be initialized to

  its default empty state.



  The name stack is always empty while the render mode is not GL_SELECT.

  Calls	to glInitNames while the render	mode is	not GL_SELECT are ignored.



Errors


  GL_INVALID_OPERATION is generated if glInitNames is executed between the

  execution of glBegin and the corresponding execution of glEnd.



Associated Gets


  glGet	with argument GL_NAME_STACK_DEPTH

  glGet	with argument GL_MAX_NAME_STACK_DEPTH



See Also


  glLoadName, glPushName, glRenderMode,	glSelectBuffer








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Last Edited: Mon, May 22, 1995

AFV