glLoadName.3gl








Name


  glLoadName - load a name onto	the name stack





C Specification


  void glLoadName( GLuint name )





Parameters




  name	Specifies a name that will replace the top value on the	name stack.





Description


  The name stack is used during	selection mode to allow	sets of	rendering

  commands to be uniquely identified.  It consists of an ordered set of

  unsigned integers.  glLoadName causes	name to	replace	the value on the top

  of the name stack, which is initially	empty.



  The name stack is always empty while the render mode is not GL_SELECT.

  Calls	to glLoadName while the	render mode is not GL_SELECT are ignored.



Errors


  GL_INVALID_OPERATION is generated if glLoadName is called while the name

  stack	is empty.



  GL_INVALID_OPERATION is generated if glLoadName is executed between the

  execution of glBegin and the corresponding execution of glEnd.



Associated Gets


  glGet	with argument GL_NAME_STACK_DEPTH

  glGet	with argument GL_MAX_NAME_STACK_DEPTH



See Also


  glInitNames, glPushName, glRenderMode, glSelectBuffer








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Last Edited: Mon, May 22, 1995

AFV