glMap2.3gl








Name


  glMap2d, glMap2f - define a two-dimensional evaluator





C Specification


  void glMap2d(	GLenum target,

		GLdouble u1,

		GLdouble u2,

		GLint ustride,

		GLint uorder,

		GLdouble v1,

		GLdouble v2,

		GLint vstride,

		GLint vorder,

		const GLdouble *points )

  void glMap2f(	GLenum target,

		GLfloat	u1,

		GLfloat	u2,

		GLint ustride,

		GLint uorder,

		GLfloat	v1,

		GLfloat	v2,

		GLint vstride,

		GLint vorder,

		const GLfloat *points )





Parameters




  target   Specifies the kind of values	that are generated by the evaluator.

	   Symbolic constants GL_MAP2_VERTEX_3,	GL_MAP2_VERTEX_4,

	   GL_MAP2_INDEX, GL_MAP2_COLOR_4, GL_MAP2_NORMAL,

	   GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,

	   GL_MAP2_TEXTURE_COORD_3, and	GL_MAP2_TEXTURE_COORD_4	are accepted.



  u1, u2   Specify a linear mapping of u, as presented to glEvalCoord2, to u,

	   one of the two variables that is evaluated by the equations

	   specified by	this command.



  ustride  Specifies the number	of floats or doubles between the beginning of

	   control point R   and the beginning of control point	R        ,

                          ij                                     (i+1) j

	   where i and j are the u and v control point indices,	respectively.

	   This	allows control points to be embedded in	arbitrary data

	   structures.	The only constraint is that the	values for a

	   particular control point must occupy	contiguous memory locations.



  uorder   Specifies the dimension of the control point	array in the u axis.

	   Must	be positive.



  v1, v2   Specify a linear mapping of v, as presented to glEvalCoord2,	to v,

	   one of the two variables that is evaluated by the equations

	   specified by	this command.



  vstride  Specifies the number	of floats or doubles between the beginning of

	   control point R   and the beginning of control point	R        ,

			  ij                                     (i+1) j

	   where i and j are the u and v control point indices,	respectively.

	   This	allows control points to be embedded in	arbitrary data

	   structures.	The only constraint is that the	values for a

	   particular control point must occupy	contiguous memory locations.



  vorder   Specifies the dimension of the control point	array in the v axis.

	   Must	be positive.



  points   Specifies a pointer to the array of control points.



Description


  Evaluators provide a way to use polynomial or	rational polynomial mapping

  to produce vertices, normals,	texture	coordinates, and colors.  The values

  produced by an evaluator are sent on to further stages of GL processing

  just as if they had been presented using glVertex, glNormal, glTexCoord,

  and glColor commands, except that the generated values do not	update the

  current normal, texture coordinates, or color.



  All polynomial or rational polynomial	splines	of any degree (up to the

  maximum degree supported by the GL implementation) can be described using

  evaluators.  These include almost all	surfaces used in computer graphics,

  including B-spline surfaces, NURBS surfaces, Bezier surfaces,	and so on.



  Evaluators define surfaces based on bivariate	Bernstein polynomials.

  Define p(u,v) as





                    n   m

		   --- ---

	   	   \   \   n    m

        p(u,v)  =   \   \ B (u)B (v) R

		    /   /  i    j     ij

		   /   /

		   --- ---

		   i=0 j=0



                                 n

  where	R   is a control point,	B (u) is the ith Bernstein polynomial of

         ij                      i

  degree n (uorder = n+1)



			    n	     |n| i     n-i

			   B (u)  =  | |u (1-u)

			    i	     |i|



       m

  and B (v') is the jth Bernstein polynomial of degree m (vorder = m+1)

       j

			    m	     |m| j     m-j

			   B (v)  =  | |v (1-v)

			    j	     |j|



  Recall that  



			     0	       |n|

			    0  = 1 and | | = 1

				       |0|



  glMap2 is used to define the basis and to specify what kind of values	are

  produced.  Once defined, a map can be	enabled	and disabled by	calling 

  glEnable and glDisable with the map name, one	of the nine predefined values

  for target, described	below.	When glEvalCoord2 presents values u and	v,

  the bivariate Bernstein polynomials are evaluated using u and v, where



					u - u1

				 u  =  -------

				        u2 - u1



					v - v1

				 v  =  -------

				        v2 - v1





  target is a symbolic constant	that indicates what kind of control points

  are provided in points, and what output is generated when the	map is

  evaluated.  It can assume one	of nine	predefined values:



  GL_MAP2_VERTEX_3	   Each	control	point is three floating-point values

			   representing	x, y, and z.  Internal glVertex3

			   commands are	generated when the map is evaluated.



  GL_MAP2_VERTEX_4	   Each	control	point is four floating-point values

			   representing	x, y, z, and w.	 Internal glVertex4

			   commands are	generated when the map is evaluated.



  GL_MAP2_INDEX		   Each	control	point is a single floating-point

			   value representing a	color index.  Internal

			   glIndex commands are	generated when the map is

			   evaluated.  The current index is not	updated	with

			   the value of	these glIndex commands,	however.



  GL_MAP2_COLOR_4	   Each	control	point is four floating-point values

			   representing	red, green, blue, and alpha.

			   Internal glColor4 commands are generated when the

			   map is evaluated.  The current color	is not

			   updated with	the value of these glColor4 commands,

			   however.



  GL_MAP2_NORMAL	   Each	control	point is three floating-point values

			   representing	the x, y, and z	components of a

			   normal vector.  Internal glNormal commands are

			   generated when the map is evaluated.	 The current

			   normal is not updated with the value	of these

			   glNormal commands, however.



  GL_MAP2_TEXTURE_COORD_1  Each	control	point is a single floating-point

			   value representing the s texture coordinate.

			   Internal glTexCoord1	commands are generated when

			   the map is evaluated.  The current texture

			   coordinates are not updated with the	value of

			   these glTexCoord commands, however.



  GL_MAP2_TEXTURE_COORD_2  Each	control	point is two floating-point values

			   representing	the s and t texture coordinates.

			   Internal glTexCoord2	commands are generated when

			   the map is evaluated.  The current texture

			   coordinates are not updated with the	value of

			   these glTexCoord commands, however.



  GL_MAP2_TEXTURE_COORD_3  Each	control	point is three floating-point values

			   representing	the s, t, and r	texture	coordinates.

			   Internal glTexCoord3	commands are generated when

			   the map is evaluated.  The current texture

			   coordinates are not updated with the	value of

			   these glTexCoord commands, however.



  GL_MAP2_TEXTURE_COORD_4  Each	control	point is four floating-point values

			   representing	the s, t, r, and q texture

			   coordinates.	 Internal glTexCoord4 commands are

			   generated when the map is evaluated.	 The current

			   texture coordinates are not updated with the	value

			   of these glTexCoord commands, however.



  ustride, uorder, vstride, vorder, and	points define the array	addressing

  for accessing	the control points.  points is the location of the first

  control point, which occupies	one, two, three, or four contiguous memory

  locations, depending on which	map is being defined.  There are

  uorderxvorder	control	points in the array.  ustride tells how	many float or

  double locations are skipped to advance the internal memory pointer from

  control point	R   to control point R	    .  vstride tells how many float

                 ij                   (i+1)j

  or double locations are skipped to advance the internal memory pointer from

  control point	R   to control point R	    .

		 ij		      i(j+1)





Notes


  As is	the case with all GL commands that accept pointers to data, it is as

  if the contents of points were copied	by glMap2 before it returned.

  Changes to the contents of points have no effect after glMap2	is called.



Errors


  GL_INVALID_ENUM is generated if target is not	an accepted value.



  GL_INVALID_VALUE is generated	if u1 is equal to u2, or if v1 is equal	to

  v2.



  GL_INVALID_VALUE is generated	if either ustride or vstride is	less than the

  number of values in a	control	point.



  GL_INVALID_VALUE is generated	if either uorder or vorder is less than	one

  or greater than GL_MAX_EVAL_ORDER.



  GL_INVALID_OPERATION is generated if glMap2 is executed between the

  execution of glBegin and the corresponding execution of glEnd.



Associated Gets


  glGetMap

  glGet	with argument GL_MAX_EVAL_ORDER

  glIsEnabled with argument GL_MAP2_VERTEX_3

  glIsEnabled with argument GL_MAP2_VERTEX_4

  glIsEnabled with argument GL_MAP2_INDEX

  glIsEnabled with argument GL_MAP2_COLOR_4

  glIsEnabled with argument GL_MAP2_NORMAL

  glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1

  glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2

  glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3

  glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4



See Also


  glBegin, glColor, glEnable, glEvalCoord, glEvalMesh, glEvalPoint, glMap1,

  glMapGrid, glNormal, glTexCoord, glVertex






Introduction | Alphabetic | Specification

Last Edited: Mon, May 22, 1995

AFV