gluTessCallback.3gl (GLU version 1.2 and later)








Name


  gluTessCallback - define a callback for a tessellation object





C Specification


  void gluTessCallback(	GLUtesselator *tess,

			GLenum which,

			void (*fn)() )





Parameters




  tess	 Specifies the tessellation object (created with gluNewTess).



  which	 Specifies the callback	being defined.	The following values are

	 valid:	GLU_TESS_BEGIN,	GLU_TESS_BEGIN_DATA, GLU_TESS_EDGE_FLAG,

	 GLU_TESS_EDGE_FLAG_DATA, GLU_TESS_VERTEX, GLU_TESS_VERTEX_DATA,

	 GLU_TESS_END, GLU_TESS_END_DATA, GLU_TESS_COMBINE,

	 GLU_TESS_COMBINE_DATA,	GLU_TESS_ERROR,	and GLU_TESS_ERROR_DATA.



  fn	 Specifies the function	to be called.



Description


  gluTessCallback is used to indicate a	callback to be used by a tessellation

  object.  If the specified callback is	already	defined, then it is replaced.

  If fn	is NULL, then the existing callback becomes undefined.



  These	callbacks are used by the tessellation object to describe how a

  polygon specified by the user	is broken into triangles. Note that there are

  two versions of each callback: one with user-specified polygon data and one

  without. If both versions of a particular callback are specified then	the

  callback with	user-specified polygon data will be used. Note that

  "polygon_data" is a copy of the pointer that was specified when

  gluTessBeginPolygon was called.



  The legal callbacks are as follows:



  GLU_TESS_BEGIN

	    The	begin callback is invoked like glBegin to indicate the start

	    of a (triangle) primitive. The function takes a single argument

	    of type GLenum.  If	the GLU_TESS_BOUNDARY_ONLY property is set to

	    GL_FALSE then the argument is set to either	GL_TRIANGLE_FAN,

	    GL_TRIANGLE_STRIP, or GL_TRIANGLES.	If the GLU_TESS_BOUNDARY_ONLY

	    property is	set to GL_TRUE then the	argument will be set to

	    GL_LINE_LOOP. The function prototype for this callback looks

	    like:



	    void begin ( GLenum	type );



  GLU_TESS_BEGIN_DATA

	    The	same as	the GLU_TESS_BEGIN callback except that	it takes an

	    additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:



	    void beginData ( GLenum type, void *polygon_data );



  GLU_TESS_EDGE_FLAG

	    The	edge flag callback is similar to glEdgeFlag.  The function

	    takes a single Boolean flag	that indicates which edges lie on the

	    polygon boundary. If the flag is GL_TRUE, then each	vertex that

	    follows begins an edge which lies on the polygon boundary -- that

	    is,	an edge	which separates	an interior region from	an exterior

	    one.  If the flag is GL_FALSE, then	each vertex that follows

	    begins an edge which lies in the polygon interior. The edge	flag

	    callback (if defined) is invoked before the	first vertex callback

	    is made.



	    Since triangle fans	and triangle strips do not support edge

	    flags, the begin callback is not called with GL_TRIANGLE_FAN or

	    GL_TRIANGLE_STRIP if an edge flag callback is provided.  Instead,

	    the	fans and strips	are converted to independent triangles.	The

	    function prototype for this	callback looks like:



	    void edgeFlag ( GLboolean flag );



  GLU_TESS_EDGE_FLAG_DATA

	    The	same as	the GLU_TESS_EDGE_FLAG callback	except that it takes

	    an additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:



	    void edgeFlagData (	GLboolean flag,	void *polygon_data );



  GLU_TESS_VERTEX

	    The	vertex callback	is invoked between the begin and end

	    callbacks.	It is similar to glVertex, and it defines the

	    vertices of	the triangles created by the tessellation process.

	    The	function takes a pointer as its	only argument.	This pointer

	    is identical to the	opaque pointer provided	by the user when the

	    vertex was described (see gluTessVertex). The function prototype

	    for	this callback looks like:



	    void vertex	( void *vertex_data );



  GLU_TESS_VERTEX_DATA

	    The	same as	the GLU_TESS_VERTEX callback except that it takes an

	    additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:



	    void vertexData ( void *vertex_data, void *polygon_data );



  GLU_TESS_END

	    The	end callback serves the	same purpose as	glEnd. It indicates

	    the	end of a primitive and it takes	no arguments. The function

	    prototype for this callback	looks like:



	    void end ( void );



  GLU_TESS_END_DATA

	    The	same as	the GLU_TESS_END callback except that it takes an

	    additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:

	    void endData ( void	*polygon_data);



  GLU_TESS_COMBINE

	    The	combine	callback is called to create a new vertex when the

	    tessellation detects an intersection, or wishes to merge

	    features. The function takes four arguments: an array of three

	    elements each of type GLdouble, an array of	four pointers, an

	    array of four elements each	of type	GLfloat, and a pointer to a

	    pointer. The prototype looks like:

	    void combine( GLdouble coords[3], void *vertex_data[4],

			  GLfloat weight[4], void **outData );



	    The	vertex is defined as a linear combination of up	to 4 existing

	    vertices, stored in	vertex_data. The coefficients of the linear

	    combination	are given by weight; these weights always sum to 1.0.

	    All	vertex pointers	are valid even when some of the	weights	are

	    zero.  coords gives	the location of	the new	vertex.



	    The	user must allocate another vertex, interpolate parameters

	    using vertex_data and weight, and return the new vertex pointer

	    in outData.	 This handle is	supplied during	rendering callbacks.

	    The	user is	responsible for	freeing	the memory sometime after

	    gluTessEndPolygon is called.



	    For	example, if the	polygon	lies in	an arbitrary plane in 3-space,

	    and we associate a color with each vertex, the GLU_TESS_COMBINE 

	    callback might look like this:



	    void myCombine( GLdouble coords[3],	VERTEX *d[4],

			    GLfloat w[4], VERTEX **dataOut ) 

            {

	       VERTEX *new = new_vertex();



	       new->x = coords[0];

	       new->y = coords[1];

	       new->z = coords[2];

	       new->r = w[0]*d[0]->r + w[1]*d[1]->r + w[2]*d[2]->r + w[3]*d[3]->r;

	       new->g = w[0]*d[0]->g + w[1]*d[1]->g + w[2]*d[2]->g + w[3]*d[3]->g;

	       new->b = w[0]*d[0]->b + w[1]*d[1]->b + w[2]*d[2]->b + w[3]*d[3]->b;

	       new->a = w[0]*d[0]->a + w[1]*d[1]->a + w[2]*d[2]->a + w[3]*d[3]->a;

	       *dataOut	= new; 

            }



	    If the tessellation	detects	an intersection, then the

	    GLU_TESS_COMBINE or	GLU_TESS_COMBINE_DATA callback (see below)

	    must be defined, and it must write a non-NULL pointer into

	    dataOut. Otherwise the GLU_TESS_NEED_COMBINE_CALLBACK error

	    occurs, and	no output is generated.	 (This is the only error that

	    can	occur during tessellation and rendering.)



  GLU_TESS_COMBINE_DATA

	    The	same as	the GLU_TESS_COMBINE callback except that it takes an

	    additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:



	    void combineData ( GLdouble	coords[3], void	*vertex_data[4],

			       GLfloat weight[4], void **outData,

			       void *polygon_data );



  GLU_TESS_ERROR

	    The	error callback is called when an error is encountered.	The

	    one	argument is of type GLenum; it indicates the specific error

	    that occurred and will be set to one of

	    GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,

	    GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR,

	    GLU_TESS_COORD_TOO_LARGE, GLU_TESS_NEED_COMBINE_CALLBACK.

	    Character strings describing these errors can be retrieved with

	    the	gluErrorString call. The function prototype for	this callback

	    looks like:



	    void error ( GLenum	errno );



	    The	GLU library will recover from the first	four errors by

	    inserting the missing call(s).  GLU_TESS_COORD_TOO_LARGE says

	    that some vertex coordinate	exceeded the predefined	constant

	    GLU_TESS_MAX_COORD in absolute value, and that the value has been

	    clamped.  (Coordinate values must be small enough so that two can

	    be multiplied together without overflow.)

	    GLU_TESS_NEED_COMBINE_CALLBACK says	that the tessellation

	    detected an	intersection between two edges in the input data, and

	    the	GLU_TESS_COMBINE or GLU_TESS_COMBINE_DATA callback was not

	    provided.  No output will be generated. 



  GLU_TESS_ERROR_DATA

	    The	same as	the GLU_TESS_ERROR callback except that	it takes an

	    additional pointer argument. This pointer is identical to the

	    opaque pointer provided when gluTessBeginPolygon was called. The

	    function prototype for this	callback looks like:



	    void errorData ( GLenum errno, void	*polygon_data );



Example


  Polygons tessellated can be rendered directly	like this:



  gluTessCallback(tobj, GLU_TESS_BEGIN, glBegin); 

  gluTessCallback(tobj, GLU_TESS_VERTEX, glVertex3dv); 

  gluTessCallback(tobj, GLU_TESS_END, glEnd);

  gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);

  gluTessBeginPolygon(tobj, NULL);

    gluTessBeginContour(tobj);

      gluTessVertex(tobj, v, v);

      ...

    gluTessEndContour(tobj); 

  gluTessEndPolygon(tobj);



  Typically, the tessellated polygon should be stored in a display list	so

  that it does not need	to be retessellated every time it is rendered.





See Also


  glBegin, glEdgeFlag, glVertex, gluNewTess, gluErrorString, gluTessVertex,

  gluTessBeginPolygon, gluTessBeginContour, gluTessProperty, gluTessNormal








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Last Edited: Mon, May 22, 1995

AFV